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Icewind Master

(image)

Masters are a rare thing indeed, especially in a race with little aptitude for magic. There is almost never more then one in each generation and, as often as not, no Masters will emerge for decades. Those that do reach this pinnacle of their order are often of reclusive nature, as their power seperates them from the main clan. However the reasons for their estrangement also grant them great respect from their brethren.

Special Notes: The Frost attack inflicted by the IceWind Master is magical in nature and always has a high chance of hitting an enemy.

Vorherige Stufe: Icewind Drover
Nächste Stufe:
Kosten: 55
LP: 65
Bewegungskosten: 5
EP: 100
Level: 3
Tag-/Nachteinfluss: lichtscheu
IDBM Steppe Master
Fertigkeiten:
(image)staff
Wucht
10 - 2
Nahkampf
(image)frostbite
Kälte
8 - 5
Fernkampf
magisch
Resistenzen:
Klinge-20%
Stich-10%
Wucht-10%
Feuer-10%
Kälte50%
Arkan0%
GeländeBewegungskostenVerteidigung
Berge350%
Burg160%
Dorf160%
Flachland140%
Gefroren140%
Höhle240%
Hügel250%
Küstennahes Riff-0%
Pilzhain340%
Sand230%
Seichtes Wasser320%
Sumpf330%
Tiefes Wasser9920%
Unbegehbar9920%
Unpassierbar9990%
Wald260%